Checkpoint and Level


In this iteration I added a killzone with checkpoints and increased the size and verticality of the level. I used previous blueprints and models to construct a full level with check points along the way. 

The killzone is a simple blueprint that detects when to player character is touching it and when that happens it sends info off to the player character to run the load checkpoint function.

The checkpoint blueprint is simple as well. It detects when the player collides and then gets the position required and calls the save checkpoint function located on the player blueprint.

The player blueprint hold both of those functions I previously mentioned. Load checkpoint disables movement and starts a camera fade after delaying and moving the player the death widget pops up . Then the camera fades back in and allows inputs once again. The Save Checkpoint detects which checkpoint the player needs to go to. Lastly, I added the ability for the player to press escape to return to the main menu.

Files

Checkpoint&LevelBuild
External
56 days ago

Get Coding1

Leave a comment

Log in with itch.io to leave a comment.