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Devlog

  • Checkpoint and Level
    May 10, 2025 by Aidenk6305
    In this iteration I added a killzone with checkpoints and increased the size and verticality of the level. I used previous blueprints and models to construct a full level with check points along the w... Continue reading
  • Main Menu and Widgets
    May 06, 2025 by Aidenk6305
    2
    In this iteration I added widgets to the main game in the bottom right corner of the game scene and added a main menu which has a background of the play area along with a play and quit button... Continue reading
  • New editions
    April 06, 2025 by Aidenk6305
    In this update I added multiple moving platforms based off the players collision. It includes a falling platform, elevator, and an oscillating platform as well. I also slightly editted the map layout... Continue reading
  • Enemies and Map changes
    March 12, 2025 by Aidenk6305
    1
    In this release I implemeneted enemies that spawn on top of flat circles around the map. The last enemy also drops a key which can be used to break down the doors. I reworked the map to a dock setting... Continue reading
  • Doors and Keys
    March 09, 2025 by Aidenk6305
    In this iteration I added spheres to represent keys and doors which the player can walk through after obtaining a key. I also changed the map to section off a specfific area which forces the player to... Continue reading
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